
Emberfall Odyssey
Action-RPG · iOS & Android · 2025
NeoRealm Agency crafts original mobile games and co-develops titles for studios — from first prototype to launch day and the live-ops that follow.
From our workshop on Booth Street in Annandale, we ship polished mobile games to a global audience. A few numbers from the last three years.
The studio
NeoRealm Agency is a nine-person studio in Annandale, NSW. We design, build, and operate mobile games end to end — combining hand-tuned gameplay, original art, and battle-tested engineering across Unity and native toolchains.
We prototype fast, playtest weekly with real players from the Inner West, and only ship when the first sixty seconds feel great on a mid-range Android phone. When your game goes live, we stay on for live-ops, events, and update cadences that keep players coming back.
Studio hours
Mon–Fri, 9:00am – 6:00pm AEST · Weekend playtests by invitation


What we do
Pick the slice you need or hand us the whole build. Each engagement is scoped in plain language with fixed milestones.

Core loop, economy, and level design turned into a playable prototype in 3–4 weeks so you can feel the fun before committing to full production.

Kotlin and Swift work for buttery 60fps performance, small install sizes, and clean store submissions to Google Play and the App Store.
Hand-crafted 2D and stylised 3D art, character animation, and thumb-friendly interfaces designed for one-handed play.
Events, seasons, and update calendars backed by retention dashboards, funnel analysis, and honest A/B testing.

Store-listing optimisation, creative testing, and community tooling that grows a base you actually own.
Soft-launch strategy, day-one certification, and ports between mobile, tablet, and Steam Deck without the drama.
Games
Swipe through a few titles from the NeoRealm shelf. Scroll sideways to see more.
Voices
"NeoRealm took our rough card-battler idea and had a genuinely fun prototype in a month. We soft-launched in Australia and hit a 42% day-one retention."
"Their live-ops team runs our seasonal events better than we ever did in-house. Weekly playtests in the Inner West kept the whole thing grounded in real players."
"Emberfall Odyssey runs flawlessly on my three-year-old phone and the art is stunning. Easily my most-played game this year."
"Clear milestones, honest timelines, and code we could actually maintain after handover. Rare in this industry."
Engage
Transparent pricing in Australian dollars. Every engagement starts with a free 45-minute discovery call.
Prove the fun before you invest in full production.
End-to-end build for a launch-ready mobile game.
Keep a live game growing after launch.
Contact
Have an idea, a prototype, or a live game that needs a crew? Send us a note and we will reply within one business day.