Android & iOS game studio · Sydney

We build worlds that fit in your pocket

NeoRealm Agency crafts original mobile games and co-develops titles for studios — from first prototype to launch day and the live-ops that follow.

Trusted with titles that reach players everywhere

From our workshop on Booth Street in Annandale, we ship polished mobile games to a global audience. A few numbers from the last three years.

2.4M+
Lifetime downloads
4.8★
Average store rating
14
Titles shipped
38
Countries reached
Google PlayApp StoreUnityUnreal EngineSteam Deck ready

The studio

A small team obsessed with feel, frame rate, and fun

NeoRealm Agency is a nine-person studio in Annandale, NSW. We design, build, and operate mobile games end to end — combining hand-tuned gameplay, original art, and battle-tested engineering across Unity and native toolchains.

We prototype fast, playtest weekly with real players from the Inner West, and only ship when the first sixty seconds feel great on a mid-range Android phone. When your game goes live, we stay on for live-ops, events, and update cadences that keep players coming back.

  • Original IP and full-cycle co-development
  • Native Android (Kotlin) & iOS (Swift) performance work
  • Weekly playtests and data-informed design
  • Post-launch live-ops, events, and A/B tuning

Studio hours

Mon–Fri, 9:00am – 6:00pm AEST · Weekend playtests by invitation

NeoRealm designers reviewing a game prototype
Concept art and mobile devices on a studio desk

What we do

Everything a mobile game needs, under one roof

Pick the slice you need or hand us the whole build. Each engagement is scoped in plain language with fixed milestones.

A polished mobile game running on a phone

Game design & prototyping

Core loop, economy, and level design turned into a playable prototype in 3–4 weeks so you can feel the fun before committing to full production.

Native Android & iOS builds

Native Android & iOS builds

Kotlin and Swift work for buttery 60fps performance, small install sizes, and clean store submissions to Google Play and the App Store.

Art, animation & UX

Hand-crafted 2D and stylised 3D art, character animation, and thumb-friendly interfaces designed for one-handed play.

Live-ops & analytics

Events, seasons, and update calendars backed by retention dashboards, funnel analysis, and honest A/B testing.

Player growth

Player growth

Store-listing optimisation, creative testing, and community tooling that grows a base you actually own.

Launch & porting

Soft-launch strategy, day-one certification, and ports between mobile, tablet, and Steam Deck without the drama.

Voices

What partners and players say

"NeoRealm took our rough card-battler idea and had a genuinely fun prototype in a month. We soft-launched in Australia and hit a 42% day-one retention."

Marcus L. · Founder, Sydney · March 2025

"Their live-ops team runs our seasonal events better than we ever did in-house. Weekly playtests in the Inner West kept the whole thing grounded in real players."

Priya R. · Product Lead, Melbourne · November 2024

"Emberfall Odyssey runs flawlessly on my three-year-old phone and the art is stunning. Easily my most-played game this year."

Jordan T. · Player, Brisbane · January 2025

"Clear milestones, honest timelines, and code we could actually maintain after handover. Rare in this industry."

Aisha K. · CTO, Perth · August 2024

Engage

Ways to work with NeoRealm

Transparent pricing in Australian dollars. Every engagement starts with a free 45-minute discovery call.

Prototype Sprint

A$9,800fixed, 3–4 weeks

Prove the fun before you invest in full production.

  • Core loop & economy design
  • One playable vertical slice
  • Android test build (APK)
  • Two structured playtest rounds
  • Recommendation report
Start here
Most popular

Full Production

from A$68,000per title, 4–7 months

End-to-end build for a launch-ready mobile game.

  • Everything in Prototype Sprint
  • Native Android & iOS builds
  • Original art & animation
  • Store submission & certification
  • Soft-launch & tuning phase
  • 30-day post-launch support
Start here

Live-Ops Retainer

A$6,500per month

Keep a live game growing after launch.

  • Monthly events & content drops
  • Retention & funnel dashboards
  • A/B testing programme
  • Store-listing optimisation
  • Priority bug response
Start here

Contact

Tell us about your game

Have an idea, a prototype, or a live game that needs a crew? Send us a note and we will reply within one business day.

Studio details

Phone+61 2 9568 1567Email[email protected]
Studio56 Booth Street, Annandale NSW 2038
HoursMon–Fri, 9:00am – 6:00pm AEST